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Magnetism

Use magnets to move objects and solve puzzles while exploring different areas using the magnet gun's two force properties to push and pull metal objects in the environment. Depending on their size, objects will react differently when hit with the magnetic force. Smaller objects will be moved around, while larger objects will move the player instead.

Behind the scenes...
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Concept

At first, Magnetism was pitched to be a 2D top-down puzzle game. It later evolved to become a 3D puzzle game as it allowed the team to use a powerful in-house tile mapping tool that made the process of making and implementing level concepts quick and efficient. This tool allowed the team to save time implementing puzzles, which allowed us to create more engaging puzzle concepts.

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Roles and Responsibilities

Magnetism had a small team, so multiple roles needed to be filled. I was the UI designer and 2D artist, and made sure the UI elements were intuitive, and minimal to avoid information overload. As the sound designer, I composed tracks like the main menu theme to set the appropriate mood. These sounds were then implemented into the game using Unity's built-in sound system.

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Learning Outcome

Magnetism taught me how having a simple, but clear user interface can help the player learn the mechanics of the game faster. Before I implemented the UI element that shows if the players are pulling or pushing away the target, players found it difficult what the magnet gun did, as there was no visual. After adding in particles that move towards or away from the player based on if they are pushing or pulling, players were able to grasp the concept of magnetic force faster.

Genre
Engine
Platform(s)
Download link
Players
3D Puzzle
Unity
Windows
1 Player
Team size
4 people
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Full Game Documentation
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